Digital Anthology
Looking for talents
Recently BlenderNation ran an article on University of British Columbia's (Vancouver, Canada) data visualization project that uses Blender as the main tool to render a dynamic fish population based on scientific driven simulation data.
At the time, they were looking for a summer intern to to oversee the Blender - EwE integration, and I was fortunately enough to be that person. Now UBC is expanding the arena to render terrestrial aspect of the
data visualization and is looking for more Blender experts to
coordinate this effort. The University is looking for people to work full or half
time experts for this summer who are proficient with Blender GameEngine
and Python. Understanding of VB.Net is a bonus.
Based in Vancouver is a plus but not necessary. If interested, please send an email to me at madonions@gmail.com
Posted on May 05, 2008
no time for haiku.
Most of the time I come up with a scene idea, put it off for 2 month. Get half-way through. Stops. Resuming working on it a full 6 month later, and grind out the final product after the earth has completed a full rotation around the sun. Very occasionally, the celestial bodies just line up for the perfect shot, without any earthly intervention.
This is what I set out to create(and I did, in the end):

But this is what turned out first when I changed the color of the sky and added a halo lamp:

Don't you miss winter already?
Posted on April 09, 2008
Even faster Blender.
Now compiled with VS9 (aka Visual Studio 2008).

Get it from Graphicall.org
Posted on April 01, 2008
Site Migration (again)
Hello all. I was bored enough to go through with another website re-design this week. As a result, many pages might get displaced or deleted. I tried my best to minimize navigation problems, but if you find anything strange, please drop me a comment.
Posted on March 18, 2008
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