SpaceWar
Control:
WASD: Controls ship direction
Mouse left Buttom: Primary Fire
Mouse left Right: Secondary Fire
Shift: Boost
For optimal game play:
-4.0Ghz P4 processor or 3.0Ghz Athlon or 2Ghz Core 2 Duo
-256mb RAM or more
-64mb AGP/PCI-E vidcard (Radeon 9700 / FX 5900 or better) and full OGL 2.0 compliant: GLSL capable
-keyboard and 2 button mouse
Since the game is in its alpha stage, the logic bricks need to be optimized. Hence as of right now, a REAL beefy processor is required to play the game smoothly.
Latest Screenshots




Update: It appears that lethargism has finally found me and I am not sure if I have the time and motivation to continue working on the project. One of the main reasons that have deterred me from finishing project is, believe it or not, Blender: It is advancing so fast that new features are literally added daily. The old Physics engine just got scraped and now is replaced by Bullet, a more stable and faster engine. Unfortunately for me that means I'll have to rewrite half the logic bricks or the game will not work correctly. I COULD also keep working based on the old engine but the new physics engine is just so much better and easier to work with. I've also got word that the graphic rendering pipeline will also get replaced soon with an OGRE based rasterizer.
Comments
On May 09, 2008, lucid Said:yea blender.. a give or take... I'm totally stoked that a free 3D softwere is getting improved so often. I wonder how good a program can get until it's just vain improvements.
On May 10, 2008,
Mike Pan Said: I would have to disagree and say that there is no such thing as 'vain improvements'. Yes excessive features does not make great software, but there are infinitely many untapped methodologies and paradigm shifts the software industry is still waiting to see.
Software development, just like everything else, will just keep evolving to accommodate the needs. There is not such thing as end-of-life for a piece of software.
Software development, just like everything else, will just keep evolving to accommodate the needs. There is not such thing as end-of-life for a piece of software.